Fluidic
Controls
  • W / A / S / D for movement.
  • Arrow Keys for camera angle.
  • Shift / Space for up/down.
  • O / P to change sphere resolution.
  • K / L to change number of initial peaks.
  • Enter to refresh simulation.

If the page looks broken and only a shadowed element is rendered, then your browser most likely does not support WebGPU. (Currently only available on Chrome Stable or Firefox Nightly)
As WebGPU is a pretty new and cutting-edge technology, it's possible that you may encounter crashes (although these crashes are typically isolated to this particular webpage, and won't affect the rest of your computer). If this happens, please give the website a refresh.
Latest Update: Implemented fluid boundaries
May 5th, 2025, at 6:08PM
Fluidic is a spherical shallow water fluid simulation adapted to compute shaders which can run on WebGPU. It's been integrated into Planetary!
This website will be occasionally updated with notable updates and include a live version of the code as I work on development.