Controls
- W / A / S / D for movement.
- Arrow Keys for camera angle.
- Shift / Space for up/down.
- O / P to change sphere resolution.
- K / L to change number of initial peaks.
- Enter to refresh simulation.
If the page looks broken and only a shadowed element is rendered, then your browser most likely does not support WebGPU. Only Chrome supports WebGPU currently.
Implemented a WebGPU version.
September 4th, 2024 as 1:45AM
Fluidic is a spherical shallow water fluid simulation adapted
to compute shaders for WebGPU. It'll eventually be integrated into Hypersphere.
This website will be occasionally updated with notable updates and include a live version of the code as I work on development.
This website will be occasionally updated with notable updates and include a live version of the code as I work on development.